I began learning Niagara in Unreal Engine 5, last month, and this is the outcome of the first VFX I've ever made with the precious help of talented Ismail Burak Cendik.
Learning VFX is the next groundbreaking chapter of my career. And, as per my first VFX project, Ismail Burak Cendik and I decided to work on the hardest VFX ever to be considered a first project.
A genuine workout went on to implement 3DsMax's RayFire Destruction into Unreal Engine with the optimization concerns we had in mind. To enable the most optimized workflow ever imaginable, we utilized Vertex Animation Texture to bring and implement the precise destruction physics in Unreal Engine 5 with the lowest memory footprint for a Partice Effect like this.
A lot of effort went into figuring out the implementation pipeline, and without the help of Ismail Burak Cendik, this project would have been impossible for me to bring to life. During the project, I learned a ton of technical background and understanding from Ismail and I am still continuing to learn from him.
We are planning this to be a part of a bigger collection to be published on Fab.com, more to come!
Considering that this is the first project we've ever made, we would love to hear from you if you have any feedback on how we can improve this.
Sincere thanks to Uğur ÖZER and Orçun SARI for their inputs on the emitters and materials.
The future of VFX is looking bright for me!
Thanks